All work — Games — 2026
Tetris Neon
A modern Tetris rebuild with hold queue, ghost piece and level-scaled gravity.
The problem
Most Tetris clones skip the mechanics competitive players expect.
How I approached it
Implemented hold, ghost projection, lock delay and a gravity curve tied to level, following the behaviour of the modern guideline.
The outcome
A clone that feels right to people who actually play Tetris.
Next project