All work — Games — 2026

Arcade Wave Survivor

Top-down wave survival: escalating enemy waves, upgrade choices between rounds.

The problem

Wave shooters get boring when every wave is the same shape.

How I approached it

Wave composition is generated from a difficulty budget, spending points across enemy types so later waves differ in kind, not just count.

The outcome

Runs that stay unpredictable deep into the wave count.

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Next project

Grid Defender →

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